A different kind of generalist developer
GAme designER
PROGRAMMER
MusicIAN
Intro
Welcome stranger!
My name is Mathias Novakovic, I’m a junior programming student from Stockholm, Sweden currently looking for my next adventure in the field. On this platform you’ll find some of my recent work during my studies as well as personal projects and a more expansive description of who I am and what I’m capable of.
I tend to have a generalized approach to gaming and software development - utilizing my knowledge within different creative fields that I’ve gathered over the years to not only be an overarching and flexible asset to my team but to also learn from different disciplines and perspectives. I believe it is vital to have an open mindset, and a critical approach to your own work in order to create a lasting impact and the best user experience possible. I enjoy backend/frontend development as much as partaking in the audiovisual direction of a project.
Work
I’ve held a variety of professional writing positions in the gaming industry during my younger years which include IGN Sweden, LEVEL presenterar E-Sport & MMO and as a producer and gaming editor at Nyheter24. These positions have helped me create a deep and unique understanding in terms of game mechanics, as well as industry trends and how to manufacture successful user experiences. Evidently this also inspired me to approach my primary passion and programming in order to create and build digital experiences that will leave an impression and hopefully enrich people’s lives.
Trivia: I’m a certified pharmacy technician, have a masters in psychology and I’ve played the piano since the age of six.
KNIGHTMARE
A game developed as an ARPG class project at Forsberg.
Contributed as combat programmer, designing and implementing responsive player–enemy interaction systems that became central to the game’s challenge and flow. Directed the visual style and UI design, ensuring a consistent aesthetic and an intuitive user experience that improved playability. I also composed and produced the original soundtrack, enhancing atmosphere and immersion, and helping establish a distinctive identity for the game with its contrasting morbid and comically cute estethics.
Engine: Unity
Language: C#
Role: Programmer // Combat and UI Design // Composer
Platform: PC
PROJECT 01
Stork
A game developed as an ARPG class project at Forsberg.
Contributed as combat programmer, designing and implementing responsive player–enemy interaction systems that became central to the game’s challenge and flow. Directed the visual style and UI design, ensuring a consistent aesthetic and an intuitive user experience that improved playability. I also composed and produced the original soundtrack, enhancing atmosphere and immersion, and helping establish a distinctive identity for the game with its contrasting morbid and comically cute estethics.
Engine: Unity
Language: C#
Role: Concept // Music Composer
Platform: PC
PROJECT 02
Tower rush
A game developed as an ARPG class project at Forsberg.
Contributed as combat programmer, designing and implementing responsive player–enemy interaction systems that became central to the game’s challenge and flow. Directed the visual style and UI design, ensuring a consistent aesthetic and an intuitive user experience that improved playability. I also composed and produced the original soundtrack, enhancing atmosphere and immersion, and helping establish a distinctive identity for the game with its contrasting morbid and comically cute estethics.
Engine: Unreal Engine
Language: C++// Blueprints
Role: Programmer, Level Designer
Platform: PC
PROJECT 03
Memory Memoriam
A game developed for the Global Game Jam 2024
Contributed as combat programmer, designing and implementing responsive player–enemy interaction systems that became central to the game’s challenge and flow. Directed the visual style and UI design, ensuring a consistent aesthetic and an intuitive user experience that improved playability. I also composed and produced the original soundtrack, enhancing atmosphere and immersion, and helping establish a distinctive identity for the game with its contrasting morbid and comically cute estethics.
Engine: Unity
Language: C#
Role: Concept Lead // Music Composer // Frontend // UI
Platform: iOS/Android
PROJECT 04
Do neba
A game developed for the Global Game Jam 2024
Contributed as combat programmer, designing and implementing responsive player–enemy interaction systems that became central to the game’s challenge and flow. Directed the visual style and UI design, ensuring a consistent aesthetic and an intuitive user experience that improved playability. I also composed and produced the original soundtrack, enhancing atmosphere and immersion, and helping establish a distinctive identity for the game with its contrasting morbid and comically cute estethics.
Engine: Unity
Language: C#
Role: Multidisciplinary role // solo project
Platform: PC
PROJECT 05 (in the works)
PAX VIKING JUNIOR
A game developed for the Global Game Jam 2024
Contributed as combat programmer, designing and implementing responsive player–enemy interaction systems that became central to the game’s challenge and flow. Directed the visual style and UI design, ensuring a consistent aesthetic and an intuitive user experience that improved playability. I also composed and produced the original soundtrack, enhancing atmosphere and immersion, and helping establish a distinctive identity for the game with its contrasting morbid and comically cute estethics.
Engine: Unity
Language: C#
Role: Music Composer
Company: ION Game Design
Platform: iOS/Android
PROJECT 06
CV
Working
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